Hi! I’m Jan, an Android Developer based in Gothenburg, Sweden.
As an old sailor, everyone knows a Landcrab.
The focus is to build charming, fast, and scalable mobile games with a unique crab/ocean twist. From concept to Google Play launch, develops and ships Android titles that players love.


Prototype quickly, test often, polish relentlessly. We iterate with real player feedback and ship quality experiences built in Android Studio and Unity3D.
• New endless tower defence prototype
• Upcoming - Crab Pearl Pop, Crab Quest, Crab Fishing
• Crab adventures featuring a quick-pinching crab hero

THE TOOLKIT
A focused stack for building intelligent tools, polished mobile experiences, and playful games.
Models
Tooling
Tooling
UI Frameworks
Publishing
Revenue
Insights
Engine
Core Systems
Cloud / Sync
On-Device Persistence
Core Languages